AI Insights · Timothy · July 2022
Top 5 Superhero Games in Australia, Q2 2022
Explore the performance of the top 5 superhero games in Australia during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 superhero games in Australia saw varying performance metrics across downloads, revenue, and active users. Here's a closer look at how each game fared based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. experienced notable fluctuations in weekly revenue, peaking at approximately $143K in the final week of June. Weekly downloads showed a decrease towards the end of the quarter, dropping from 2.4K in mid-May to around 1.4K by late June. Active users remained relatively stable, with a slight dip from 9.3K in mid-May to 7.7K by the end of June.
MARVEL Strike Force: Squad RPG by Scopely, Inc. maintained a consistent weekly revenue, averaging around $44K to $52K throughout the quarter. Downloads saw a significant decline, starting from 3.6K at the beginning of April to just under 1K by the end of June. Active users also showed a downward trend, decreasing from 5.2K in late March to 3.9K by the end of June.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a significant revenue spike in late April, reaching over $84K, but saw a general decline afterwards, ending at around $14K in late June. Downloads remained relatively constant, fluctuating between 280 and 469 weekly. Active users showed minimal variation, hovering around 6.5K to 6.8K throughout the quarter.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw a dramatic increase in both revenue and downloads. Weekly revenue surged from $259 at the end of March to nearly $19K by the end of June. Downloads followed a similar trend, rising from 18 in late March to over 4.7K by mid-June, although there was a drop to 1.5K in the final week of June. Active users grew steadily, reaching over 5K by mid-June before dropping to around 3.2K by the end of the month.
MARVEL Future Fight by Netmarble Corporation showed a peak in revenue in early May, reaching $21K. Downloads remained relatively stable, averaging around 400 to 500 weekly. Active users also displayed stability, maintaining around 10.5K to 12.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.